Lachryphagy: Greatly increases how big the fed tear can grow.Haemolacria: The main tear retains the semi-piercing ability and may not burst when hitting a weaker enemy. Shard of Glass: The rapidly spawning red tears do full damage.Rock Bottom: Allows Isaac to keep his previous fire rate in addition to the massive damage boost.It deals very high damage but has a very low swing rate. The Forgotten: The Forgotten's bone club becomes massive.The Inner Eye/ Mutant Spider: The tear rate is not lowered further, but the effect on damage becomes a flat +5 bonus instead.Fetus: Increases tear delay, and after the first bomb explodes, a second bomb appears where the first one exploded, doing roughly half the damage of the first. Abyss: When Polyphemus is picked up instead of being converted into a locust, it grants all of Abyss's locusts the high damage up without suffering the tears down allowing Isaac to increase his damage rate substantially the more items he uses Abyss on.If a tear kills an enemy and has left over damage, the tear travels on with the remaining damage.Greatly increased damage: ( D a m a g e + 4 ) × 2.
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